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This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes. |
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The following is a list of quotes from Hazardous Environment Combat Unit.
Contents
- 1 Half-Life (pre-release)
- 2 Half-Life
- 2.1 Regular Marine quotes
- 3 Half-Life: Opposing Force Press Demo
- 3.1 Regular Marine quotes
- 3.2 HECU Engineer quotes
- 4 Half-Life: Opposing Force
- 4.1 Regular Marine quotes
- 4.2 HECU Engineer quotes
- 4.3 HECU Medic quotes
- 4.4 Military Police quotes
- 4.5 Radio announcements
- 4.6 Unused quotes
- 4.6.1 Regular Marine quotes
- 4.6.2 Military Police quotes
- 4.6.3 Radio announcements
- 5 Half-Life: Blue Shift
- 6 Half-Life: Decay
Half-Life (pre-release)[edit]
Location: sound/hgrunt/
Filename(s) | Quote |
---|---|
gr_alert1 | *Unintelligible chatter* |
gr_cover2 | Cover me! |
gr_idle1 | *Unintelligible chatter* |
gr_loadtalk | I've got something for you. |
gr_squadform | Squad, form up! |
makesquad | Blast 'em! |
Location: sound/hassault/
Filename(s) | Quote |
---|---|
hw_alert | You're dead! You hear me? Dead! |
Half-Life[edit]
Location: sound/hgrunt/
Narrative quotes:
Filename(s) | Quote |
---|---|
c2a2_hg_chat1a | So who is this guy Freeman? |
c2a2_hg_chat2a | They say he was at ground zero. |
c2a2_hg_chat3a | Science team? You think he was responsible? Sabotage, maybe? |
c2a2_hg_chat4a | Yeah, maybe. All I know for sure is he's been killing my buddies. |
c2a2_hg_chat5a | Oh yeah, he'll pay. He will definitely pay. |
c2a3_ambush_vox | Get him! Heh, nice hit. Uh, all right, we got him. |
c2a3_hg_1drag | Where we taking this Freeman guy? |
c2a3_hg_2drag | Topside for questioning. |
c2a3_hg_3drag | What the hell for? We got him. Let's kill him now! |
c2a3_hg_4drag | Uh, and if they find the body? |
c2a3_hg_5drag | Body? What body? |
c2a3_hg_laugh | Laughter |
c2a5_hg_lebuz | Come in, Cooper. Do you copy? Forget about Freeman. We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there. Repeat, we are pulling out and commencing airstrikes. Give us targets or get below. |
c2a5_hg_abandon | Forget about Freeman! We are cutting our losses and pulling out. Anyone left down there now is on his own. Repeat, if you weren't already, you are now... |
hg_sucks | I killed twelve dumb ass scientists and not one of 'em fought back. This sucks. |
hg_civvies | I didn't sign on for this shit. Monsters, sure, but civilians? Who ordered this operation anyway? |
Regular Marine quotes[edit]
Location: sound/sentences.txt
(speech system sentences), sound/hgrunt/
(sound files)
Each quote is a combination of pre-recorded, sometimes programmed to resonate a bit different, sound files (in some cases they consist of a single statement). It is worth noting that almost every sentence beings and ends with (or simply utilizes) a clik
sound, which will not be listed here. The same system applies to _comma
and _period
sounds.
When they spot a hand grenade:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_GREN0 | grenade! | Grenade! |
HG_GREN1 | take! , cover! | Take cover! |
HG_GREN2 | oh! , shit! | Oh shit! |
HG_GREN3 | get! , down! | Get down! |
HG_GREN4 | of! , god! | Oh God! |
HG_GREN5 | no! | No! |
HG_GREN6 | move! | Move! |
When they spot the player, Gordon Freeman:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_ALERT0 | squad! , we! , got! , freeman! | Squad, we got Freeman! |
HG_ALERT1 | target! | Target! |
HG_ALERT2 | movement! | Movement! |
HG_ALERT3 | shit! , we! , got! , hostiles! | Shit! We got hostiles! |
HG_ALERT4 | squad! , get! , freeman! | Squad, get Freeman! |
HG_ALERT5 | squad! , neutralize! , freeman! | Squad, neutralize Freeman! |
HG_ALERT6 | move! , in! | Move in! |
When they spot an alien:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_MONST0 | bogies! , my! , sector! | Bogies, my sector! |
HG_MONST1 | we! , got! , bogies! | We got bogies! |
HG_MONST2 | alien! , alert! | Alien alert! |
HG_MONST3 | alien! , movement! | Alien movement! |
When they need to take cover:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_COVER0 | take! , cover! | Take cover! |
HG_COVER1 | I! , need! , suppressing! , fire! | I need suppressing fire! |
HG_COVER2 | we! , need! , backup! | We need backup! |
HG_COVER3 | two! , hot! , here! | Too hot here! |
HG_COVER4 | fall! , out! | Fall out! |
HG_COVER5 | clear! , this! , area! | Clear this area! |
HG_COVER6 | god! , damn! | God damn! |
HG_COVER7 | cover! , fire! | Cover fire! |
When they throw a hand grenade:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_THROW0 | fire! , in! , the! , hole! | Fire in the hole! |
HG_THROW1 | take! , this! | Take this! |
HG_THROW2 | fire , in , the , hole | Fire in the hole! |
HG_THROW3 | squad , stay , down | Squad, stay down! |
When they taunt the player:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_TAUNT0 | uhh , we , got , heavy , fire | Uhh, we got heavy fire. |
HG_TAUNT1 | roger , hold , position | Roger, hold position. |
HG_TAUNT2 | we! , will! , kick! , your! , ass! | We will kick your ass! |
HG_TAUNT3 | mister , you , are , going , down | Mister, you are going down. |
HG_TAUNT4 | you , got , nothing | You got nothing. |
HG_TAUNT5 | request! , backup! | Request backup! |
When they move up:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_CHARGE0 | go! , recon! | Go, recon! |
HG_CHARGE1 | move! , in! | Move in! |
HG_CHARGE2 | go! | Go! |
HG_CHARGE3 | lets! , go! | Let's go! |
When they are idle (questions):
Sentence name | Filename(s) | Quote |
---|---|---|
HG_QUEST0 | stay , alert , people | Stay alert, people. |
HG_QUEST1 | radio , check , over | Radio check, over. |
HG_QUEST2 | maintain , lookout | Maintain lookout. |
HG_QUEST3 | squad , quiet , down | Squad, quiet down. |
HG_QUEST4 | hold , position | Hold position. |
HG_QUEST5 | sweep , that , sector | Sweep that sector. |
HG_QUEST6 | uhh , go , tango , sweep , formation | Uhh, go tango sweep formation. |
HG_QUEST7 | echo , mission , is , go | Echo mission is go. |
HG_QUEST8 | fire , team , weapons , check , ok | Fire team, weapons check okay. |
HG_QUEST9 | fire , team , objective , foxtrot , niner | Fire team, objective foxtrot niner. |
HG_QUEST10 | ok , mission , zero , niner | Okay mission, zero niner. |
HG_QUEST11 | squad , stay , alert , four , freeman , over | Squad, stay alert for Freeman, over. |
When they are idle (answers):
Sentence name | Filename(s) | Quote |
---|---|---|
HG_ANSWER0 | uhh , roger , that | Uhh, roger that. |
HG_ANSWER1 | yessir | Yes sir. |
HG_ANSWER2 | affirmative , sir | Affirmative, sir. |
HG_ANSWER3 | negative | Negative. |
HG_ANSWER4 | roger | Roger. |
HG_ANSWER5 | ok , control | Okay control. |
HG_ANSWER6 | that is , uhh affirmative | That is, uhh, affirmative. |
When an area is clear:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_CLEAR0 | all , clear , sir | All clear, sir. |
HG_CLEAR1 | bravo , post , clear | Bravo post, clear. |
HG_CLEAR2 | delta , team , clear | Delta Team, clear. |
HG_CLEAR3 | no , sign , hostiles , sir , over | No sign hostiles, sir, over. |
HG_CLEAR4 | no , sign , objective , sir , over | No sign objective, sir, over. |
HG_CLEAR5 | no , movement , this , level | No movement this level. |
HG_CLEAR6 | sir , sector , secure , over | Sir, sector secure, over. |
HG_CLEAR7 | command , post , team , in , position , over | Command post, team in position, over. |
HG_CLEAR8 | recon , in , position , all , quiet | Recon, in position, all quiet. |
HG_CLEAR9 | lookout , post , all , quiet , over | Lookout post, all quiet, over. |
HG_CLEAR10 | sir , I , here , something | Sir, I hear something. |
HG_CLEAR11 | sir , uhh , zero , movement , over | Sir, uhh, zero movement, over. |
HG_CLEAR12 | area , secure , sir , over | Area secure, sir, over. |
While routine checking:
Sentence name | Filename(s) | Quote |
---|---|---|
HG_CHECK0 | ok , check , in | Okay, check in. |
HG_CHECK1 | squad , are , hostiles , clear | Squad, are hostiles clear? |
HG_CHECK2 | check , in , people | Check in, people. |
HG_CHECK3 | lookout , check , in | Lookout, check in. |
HG_CHECK4 | recon , team , check , in | Recon team, check in. |
HG_CHECK5 | movement , check , over | Movement check, over. |
HG_CHECK6 | check , your , zone , over | Check your zone, over. |
HG_CHECK7 | everything , ok , there | Everything okay there. |
When injured:
Filename(s) | Quote |
---|---|
gr_pain1 | Is that all you got? |
gr_pain2 | You got nothin'! |
gr_pain3 | I'm hit! |
gr_pain4 | Uh, oh! |
gr_pain5 | Argh, medic! |
Half-Life: Opposing Force Press Demo[edit]
Location: sound/fgrunt/
Intro dialogue:
Filename(s) | Quote |
---|---|
intro_fg13 | Babysittin' job my ass. This has training mission written all over it. Why else would they have kept our orders from us for so long, huh? Huh!? |
Regular Marine quotes[edit]
Location: sound/fgrunt/
Filename(s) | Quote |
---|---|
alert2 | Stay alert, people. |
check2 | Check your fire! |
clear2 | All clear, sir. |
corporal2 | Corporal! |
cover2 | Take cover! |
damage2 | I've taken serious damage, sir. |
down2 | Squad, stay down. |
fire2 | Let's go, rapid fire! |
hear2 | Did you hear something? |
hello | Sir. |
likehell | Corporal, you look like hell. |
move2 | Move up! |
recon2 | Recon team, check in. |
sir2 | Sir, yes, sir! |
watch | Watch those corners! |
HECU Engineer quotes[edit]
Location: sound/torch/
Filename(s) | Quote |
---|---|
locksmith | Who needs a locksmith, eh, Shephard? Heh heh. |
Half-Life: Opposing Force[edit]
Location: sound/fgrunt/
Intro dialogue:
Filename(s) | Quote |
---|---|
intro_fg01 | Man, if this is another "search and rescue" operation, I'm gonna be pissed. (Tower) |
intro_fg02 | Yeah, I'm gonna be pissed too when I gotta search and rescue your sorry ass. (Jackson) |
intro_fg03 | Hey, Shephard! I think Jackson here's got the hots for you. (Tower) |
intro_fg04 | Screw you, Tower! (Jackson) |
intro_fg05 | Hey man, where the hell are we anyway? (Tower) |
intro_fg06 | Well, the pilot thought we were headin' to your mother's house, heh. So far this all looks familiar. (Jackson) |
intro_fg07 | Yeah, that's real cute, Jackson. (Tower) |
intro_fg08 | Anytime, anywhere. (Jackson) |
intro_fg09 | Hey man, you smell that? (Tower) |
intro_fg10 | Smell what? (Jackson) |
intro_fg11 | Smells like... smells like another babysittin' job to me, man. (Tower) |
intro_fg12 | Heh heh, no shit, man. (Jackson) |
intro_fg13 | Babysittin' job my ass. This has training mission written all over it. Why else would they have kept our orders from us for so long, huh? |
intro_fg14 | Yeah, what the hell is that all about? Throwin' our asses in this hunk of junk and not even tellin' us what we're goin' in for, man. (Tower) |
intro_fg15 | Sir, yes, sir! (Tower) |
intro_fg16 | Well, I don't really give a damn what we're going in for. Long as I get to kill me somethin'. (Jackson) |
intro_fg17 | I heard that. |
Other level specific narrative quotes:
Filename(s) | Quote |
---|---|
of1a6_fg01 | Come in, Cooper. Do you copy? Forget about Freeman. We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there. Repeat, we are pulling out and commencing air strikes. Give us targets, or get below! (Commander, reference to c2a5_hg_lebuz in Half-Life) |
of1a6_fg02 | Shephard, you've made it. I take it you didn't find Freeman? Forget it, Corporal. We are pulling out. The air strike has started. Get to the hangar while we await evac. (Commander) |
of1a6_fg03 | I said get to the hangar, Shephard. That is an order. (Commander) |
of1a6_fg04 | Where's Freeman? We don't have time to mess around here! |
of1a6_fg05 | I'm not lettin' you go until you talk! |
of2a1_fg01 | You've got the get out of here. Listen to me, Shephard. Those things... they'll kill all of us... |
of2a4_fg01 | Looks like somebody really screwed up, Corporal. Seems the brass bit off more than they could chew. |
of2a4_fg02 | Yeah, well, forget about Freeman! We've got to save our own asses. |
of2a4_fg03 | You with us, Corporal? |
of2a5_fg01 | Shephard, what the hell were you doing down there? Listen, we need to get our asses down to the extraction point near Lambda sector. With any luck, we'll even get a shot at Freeman on our way out. Now, this transit system should take us there, but the door is sealed up pretty tight. Jeez, where's an engineer when you need one? |
of2a5_fg02 | Corporal, I don't think I'm gonna make it. I need a Medic... bad. |
of2a5_fg03 | Don't worry, soldier. I'll have you fixed up in no time. |
of2a5_fg04 | Thanks, doc. |
of2a6_fg01 | Corporal, what the hell is going on here? Nobody told us about Black Operations in the mission briefing. |
of2a6_fg02 | Yeah, I mean we're all on the same team, right? Right? |
of2a6_fg03 | Well, I'm not sure what their mission is, but we need to keep moving. There's gotta be a transit car somewhere on these tracks. |
of3a4_fg01 | Don't go in there, Corporal. That... monster... wiped out my squad... (Unused) |
of5a1_fg01 | Hey, man, good to see ya. Wow, I can't believe you made it pass those masked freaks. |
of5a1_fg02 | Those snipers have pinned us down here pretty good. We tried making a break for it, but they know we're here. They're just waitin' for their shots, and those bastards are patient. |
of5a3_fg02 | It's good to see you, sir. It's a real mess out there. I mean these... things are coming out of the damn walls. Ain't no way around them either. They just keep coming! |
of5a3_fg04 | I heard about some kind of big standoff at the dam up ahead. I say we make our break for it now. It ain't gonna get any better, that's for sure, and I bet they could use our help. |
of5a3_fg05 | It's Shephard! Hey, stand back, and I'll cut it. We're gonna need your help. |
of6a1_fg01 | Shephard! I don't know what those Black Ops are up to, but it doesn't involve getting us out of here alive. We've got no choice but to fight our way out! |
of6a1_fg02 | Let's go! |
siryessir | Sir, yes, sir! |
yessir | Sir, yes, sir! (Recruits at Santego Military Base) |
Regular Marine quotes[edit]
Location: sound/fgrunt/
The following is a list of quotes from friendly grunts only. Some of them are said in more than one situation and therefore recur in several tables.
When they spot a hand grenade:
Filename(s) | Quote |
---|---|
incoming | Incoming! |
grenade | Grenade! |
When they spot an enemy/an alien:
Filename(s) | Quote |
---|---|
alert | Alien alert! |
down | Get down! |
bogies | We got bogies! |
hostiles | Squad, we got hostiles! |
alien | Alien movement! |
When they need to take cover:
Filename(s) | Quote |
---|---|
clear | Clear this area! |
cover | Take cover! |
staydown | Squad, stay down! |
When they throw a hand grenade:
Filename(s) | Quote |
---|---|
fire | Fire in the hole! |
grenade | Grenade! |
When they agree to follow the player, Adrian Shephard:
Filename(s) | Quote |
---|---|
damage | Sure, we can do more damage that way. |
six | I got your six. |
moving | Moving out, Corporal. |
gotit | You got it, Corporal. I'll be right behind you. |
hellout | Let's get the hell outta here. |
sir | Affirmative, sir. |
right | Right away, sir. |
command | At your command, sir! |
notfail | I will not fail you, sir. |
yes | Yes, sir. |
When they are scared:
Filename(s) | Quote |
---|---|
hearsome | Hey, did you hear something? |
hear | Sir, I heard something. |
When they are commanded to stay by the player:
Filename(s) | Quote |
---|---|
secure | Okay, I'll secure this area. |
orders | I'll stay here and await further orders. |
scout | All right, you scout ahead. |
guardduty | Guard duty, eh? |
When they defeat an enemy/an alien:
Filename(s) | Quote |
---|---|
oneshot | One shot, one kill. |
killer | I'm a natural born alien killer. |
sniper | Heh, sniper school sure paid off today. |
tag | I'll tag 'em, you bag 'em. |
corporal | Did you see that one, Corporal? |
talking | That's what I'm talking about. |
take | Take this! |
area | Area secure, sir. |
When they are shot by the player:
Filename(s) | Quote |
---|---|
check | Okay, check in! |
wantsome | You want some of me? |
zone | Check your zone. |
watchit | Watch it, Corporal. |
watchfire | Watch your fire, sir. |
friendly | Friendly fire, friendly fire! |
When they are idle (questions):
Filename(s) | Quote |
---|---|
seensquad | Have you seen any other soldiers from my platoon? |
current | The current situation is looking pretty grim. |
coverup | Government cover ups were not in my job description. |
chicken | This whole operation is out of control! |
charge | Do you have any idea who's in charge of this operation? |
bfeeling | I got a bad feeling about this mission. |
When they are idle (answers):
Filename(s) | Quote |
---|---|
roger | Uh, roger that. |
quiet | Squad, quiet down. |
When they are idle (general statements):
Filename(s) | Quote |
---|---|
guard | I was told to guard this area. |
mission | Boy, this is some first mission. |
babysitting | I was told this is gonna be a baby sitting job. |
coverup | Government cover ups were not in my job description. |
now | If only Drill Instructor Barnes could see me now. |
seensquad | Have you seen any other soldiers from my platoon? |
short | Just when I thought I was getting short, I've gotta pull this assignment. |
outof | Man, if we make it out of here alive, I'm gonna buy you all a round of beers. Hell, I'll buy the whole damn bar! |
lost | I bet you can get lost in this place real easy. |
fubar | This mission is way beyond FUBAR. |
dogs | Man, my dogs are barking. |
disney | This place make boot camp seem like Disneyland. |
checkrecon | Recon team, check in! |
When they attack:
Filename(s) | Quote |
---|---|
flank | Flank 'em! |
wantsome | You want some of me? |
freaks | Let's kill these freaks! |
recon | Go, recon! |
rapidfire | Let's go, rapid fire! |
sweep | Sweep that sector! |
suppressing | I need suppressing fire! |
marines | Let's go, marines! |
moveup | Move up! |
go | Let's go! |
covering | Covering fire! |
ass | We're gonna kick your ass! |
When they are mad:
Filename(s) | Quote |
---|---|
ass | We're gonna kick your ass! |
shephard | Shephard! |
When they greet the player:
Filename(s) | Quote |
---|---|
sore | Shephard! You're a sight for sore eyes. |
tosee | Sir! It's good to see another man in uniform. |
hellosir | Sir! Hello, sir! |
When they take damage:
Filename(s) | Quote |
---|---|
imhit | I'm hit, but I'll hang tough. |
fwound | It's okay, sir. It's just a flesh wound. |
makeit | I don't think I can make it, sir. |
When they take serious damage:
Filename(s) | Quote |
---|---|
hitbad | Corporal, I'm hit pretty bad. |
critical | That last shot was critical. I can't go on. |
sdamage | I've taken serious damage, sir. |
When the player takes serious damage: (?)
Filename(s) | Quote |
---|---|
needmedic | Sir, I think you may need a medic. |
hurt | You look pretty hurt, sir. |
hell | Corporal, you look like hell. |
feel | Man, Corporal. You look just like I feel. * |
When they taunt the player:
Filename(s) | Quote |
---|---|
mister | Mister, you're going down! |
nothing | You got nothing! |
oneshot | One shot, one kill. |
getsome | Get some! |
corners | Watch those corners. |
backup | We need backup! |
Miscellaneous:
Filename(s) | Quote |
---|---|
allclear | All clear, sir. |
busted | I'm pretty busted up, Corporal. I think I'm gonna need a medic. |
checkfire | Check your fire! |
corporal_01 | Corporal! |
help | Sir, you need medical attention ASAP. |
medic | Medic! |
medical | Keeping you in one piece is proving to be quite a challenge. |
move | Move in! |
no | Negative, sir. |
nohostiles | No sign of hostiles. |
nomovement | No movement on this level. |
retreat | Fall back! |
sir_01 | Sir! |
stayalert | Stay alert, people. |
takecover | Take cover! |
HECU Engineer quotes[edit]
Location: sound/fgrunt/
While cutting through sealed doors:
Filename(s) | Quote |
---|---|
locksmith | Who needs a locksmith, eh, Shephard? Heh heh heh. |
stand | Stand back, Corporal. This should only take a minute. |
through | I'll have you through here in no time. |
When he refuses to cut through a door:
Filename(s) | Quote |
---|---|
blocked | Sorry, Corporal. This door is barricaded from the other side. |
thick | That barricade is way too thick. |
cutting | Cutting through this door is not a good idea. |
situations | Sorry, sir, I'm not trained for situations like this. |
HECU Medic quotes[edit]
Location: sound/fgrunt/
While healing the player:
Filename(s) | Quote |
---|---|
sting | This might sting a bit. |
onepiece | Keeping you in one piece is proving to be quite a challenge. |
frosty | This oughta keep you frosty, Corporal. |
When he refuses to heal the player:
Filename(s) | Quote |
---|---|
nohealth | Sorry, sir. That's all I can do for you. |
Military Police quotes[edit]
Location: sound/fgrunt/
When interacted with:
Filename(s) | Quote |
---|---|
restricted | I'm sorry, Corporal. This is a restricted area. |
restricted2 | This is a restricted area, soldier! |
When returning the Desert Eagle and M-40A1 Sniper Rifle:
Filename(s) | Quote |
---|---|
thanks | Thanks, Corporal. |
Radio announcements[edit]
Location: sound/intro/
(sound files)
Intro dialogue between Goose 3, Goose 7, and the HECU headquarters.
Filename(s) | Quote |
---|---|
g3_copy | Roger that, we copy. |
g7_copy_hq | Copy that, HQ. |
g7_goose3_down | Holy shit! Goose 3 is down! Goose 3 is down! |
g7_view_lz | Anyone out there got a good view of the LZ yet? |
g7_watch_vector | Watch your vector, Goose 3. It's getting little tight in here. |
hq_proceed | Okay, Goose 7. Proceed to sector 112 LZ and rendezvous with Alpha Bravo Tango. Over. |
hq_the_hell | What the hell is going on out there? |
w6_cant_see | Negative, Goose 7. I can see some activity up there, but I can't tell what it is. |
w6_watchit | Watch it Goose 7, you've got something coming up on your- |
Location: sound/radio/
(sound files)
Other level specific narrative quotes:
Filename(s) | Quote |
---|---|
bootcamp0 | I hear you loud and clear. We'll move to your position. |
of1a2_rd01 | Shephard you're alive! Listen, we've been cut off pretty bad and orders are coming down to pull out. Repeat! Pull out! Apparently, they've got other plans for Black Mesa now. If you can make your way through the transit system, you can probably reach the surface where we are pulling out. Good Luck! Over. |
of1a2_rd02 | Get through the transit system to the extraction point. Don't- |
of2a3_rd01 | Corporal Shephard, we've been left behind as well. We are onto your position now. Stand back from the maintenance door. We're gonna blow it! |
of2a5_rd01 | Mayday! Mayday! Anyone copy? This is Tango Charlie Four Zero Niner and we are under attack. Repeat! Black Operators... have opened fire on us. Request backup immediately! Over! |
of4a3_rd01 | X-Ray Zulu, are you there? We need backup in the waste sector! It's some sort of worm creature. Tower and Eddy are down, and I've lost contact with the rest of the squad. We need backup now! Now, damn it, now!* |
of6a2_rd01 | Adrian? Is that you? Listen, we're hold up across the mortar field, but we're pinned down by a group of Black Ops. We'll open the bunker door, but you better get over here quick. |
Unused quotes[edit]
Regular Marine quotes[edit]
Location: sound/sentences.txt
(speech system sentences), sound/fgrunt/
(sound files)
Intro dialogue:
Filename(s) | Quote |
---|---|
intro_fg18 | Hey, you sleepin' over there? You want me to fluff your pillow for ya? |
intro_fg19 | What the hell kind of mission is this, anyway? We didn't even get a briefing before take-off. |
When they refuse to follow the player:
Filename(s) | Quote |
---|---|
sorry | Not present in the sound files |
post | This is my post, sir. |
stay | I've been ordered to stay here, sir. |
leave | Sir, I can't leave my post. |
When they defeat an enemy/an alien:
Filename(s) | Quote |
---|---|
checkin | Not present in the sound files |
Other level specific narrative quotes:
Filename(s) | Quote |
---|---|
of5a1_fg04 | Hey, with you here now we have the element of surprise on our site. They're not expecting three of us. Heh heh heh. |
of5a1_fg03 | Yeah, I'd love to turn the table on those guys. Get my hands on one of those rifles, show them a thing or two about patience. |
of5a3_fg01 | Shephard! Oh man. We thought you made evac already. |
of5a3_fg03 | We may just have enough fire power to push through now. At very least, we can give it our best shot. |
sirnosir | Sir, no, sir! |
sirtexas | Sir, Texas, sir! |
Military Police quotes[edit]
Location: sound/fgrunt/
Filename(s) | Quote |
---|---|
athority [sic] | Don't confuse your rank with my authority, Corporal. |
Radio announcements[edit]
Location: sound/radio/
Filename(s) | Quote |
---|---|
of1a6_rd01 | All units, retreat to the rally point. I say, retreat to the rally point. Orders have been changed. We are pulling out. The safety of any units left behind cannot be guaranteed. |
Half-Life: Blue Shift[edit]
The following is a list of HECU grunts quotes that are original to the Blue Shift expansion. The game also features the majority of quotes listed in the Half-Life section.
Location: sound/hgrunt/
Narrative quotes:
Filename(s) | Quote |
---|---|
hg_canal1 | Man, these civvies gettin' heavy! |
hg_canal2 | Yeah, why are we on disposal duty, anyway? Just because Shephard's team didn't make it, we have to do the crap jobs? |
hg_canal3 | Well, let's get on with it. |
When the grunts trap the player with Dr. Rosenberg:
Filename(s) | Quote |
---|---|
hg_got_barney | All right, we got that bastard. What's the status on Freeman? |
Half-Life: Decay[edit]
The following is a list of HECU grunts quotes that are original to the Decay expansion. The game also features the majority of quotes listed in the Half-Life section.
Location: sound/grunt/
Filename(s) | Quote |
---|---|
alt_soldier04 | Primary target acquired. We got him. (Originally made for the cut Mission 9; up to "alt_soldier12") |
alt_soldier05 | Ha ha, we got Freeman! (Unused) |
alt_soldier06 | About damn time, I hope they kill him quick. (Unused) |
alt_soldier07 | Let's just toss him and turn this thing on. I don't want any more blood on my clothes. (Unused) |
alt_soldier08 | We got to make sure he's dead first. Now, hold ... (Unused) |
alt_soldier09 | Yeah, okay. (Unused) |
alt_soldier10 | Rot in hell, Freeman. (Unused) |
alt_soldier11 | See you around, Freeman. Bye bye. (Unused) |
alt_soldier12 | Been wanting to do this a long time. (Unused) |
ht05_halfway | Halfway through level three. Lots of civilian resistance. Target has not been acquired. |
ht07_dontknow | I don't know who they are. They've got lots of guns, that's what they've got. Listen, just send someone. Why can't we just destroy the equipment? (Unused) |
ht07_tracking | Bravo Team, tracking system in place. Freeman is on the move. (Unused) |
Location: sound/sentences.txt
When they spot the players, Gina Cross and Colette Green:
Filename(s) | Quote |
---|---|
HG_ALERT0 | We got two bogies! |
HG_ALERT4 | Squad, get heavy! |
HG_ALERT5 | Squad, neutralize those two! |
Idle questions.
Filename(s) | Quote |
---|---|
HG_QUEST11 | Squad, stay alert for anything, over |
Quotes | |
---|---|
Characters | All-Knowing Vortigaunt · Walter Bennet · Wallace Breen · Barney Calhoun (Half-Life 2 pre-release · Half-Life 2 · Episode One) · Caroline · Consoling Couple · Gina Cross and Colette Green · Odessa Cubbage · Drill Instructors · The Fisherman · Gary · GLaDOS (Portal · Portal 2 single-player · Portal 2 multiplayer · Peer Review · Trailers · Other games) · The G-Man · Grady · Grigori · Griggs and Sheckley · Harold · Cave Johnson · Richard Keller · Isaac Kleiner · Larry · Leon · Arne Magnusson · MIRT · Judith Mossman · Olga · Nihilanth · Rosenberg · Russell · Russell's drone · Sandy and Laszlo · Scientist · Uriah · Alyx Vance (Half-Life 2 pre-release · Half-Life 2 · Episode One · Episode Two · Alyx) · Eli Vance · Lone Vort · Vortigaunt Shepherd · Wheatley |
Factions | Black Mesa Science Team · Black Mesa Security Force · Black Ops · Citizen / Rebel (Half-Life 2 pre-release · Half-Life 2 · Episode One · Episode Two) · Civil Protection · Combine Charger · Combine Grunt · Combine Ordinal · Combine Soldier · Combine Suppressor · Hazardous Environment Combat Unit · Vortigaunt (Half-Life and its expansions · Half-Life 2 pre-release · Half-Life 2 · Half-Life 2 Episodes · Half-Life: Alyx) |
Weapons | Aperture Science Sentry Turret |
Transportation | Black Mesa Transit System |
Technology | Aperture Science Announcement System · Aperture Science Personality Construct · Black Mesa Announcement System (Words) · Breencast · Hazardous Environment Suit · Holographic Assistant · Overwatch Voice |
Characters (cut) | Eli (early character) · Elena Mossman · Odell |
Factions (cut) | Conscripts |
Developer commentary | Half-Life 2 · Half-Life 2: Lost Coast · Half-Life 2: Episode One · Half-Life 2: Episode Two · Portal · Portal 2 · Half-Life: Alyx |